Pages: 1 2 3 [4] 5 6 7 8 9 10 20 |
61. Eve Gate Alpha - in EVE General Discussion [original thread]
Is this the official thread for bug reporting and improvement suggestions?
- by Eli Porter - at 2010.03.23 23:29:00
|
62. a suggestion for fixing blaster ships - in Ships and Modules [original thread]
I'm gonna copy+paste my response to the "Hyperion sucks" thread: Originally by: Eli Porter Personally, I suggest making these changes: 1. Make the model smaller and make the ship faster, Just a bit slower than the Tempest. Either that or...
- by Eli Porter - at 2010.03.13 01:38:00
|
63. Adaptive Nano Plating vs High Meta EANM - in Ships and Modules [original thread]
Originally by: Furb Killer Combination of stupidity and ignorance mainly This, and the skill requirements.
- by Eli Porter - at 2010.03.11 19:13:00
|
64. Close Range Fleet BS: Minimum Stats? - in Ships and Modules [original thread]
Edited by: Eli Porter on 10/03/2010 22:40:26 I'm not gonna talk about exact numbers because of skills and the fact that some ships cover for their lower DPS with 2 reppers. Must-Have low slot modules: 2 1600 plates, 2 EANM's/ANP's, damage con...
- by Eli Porter - at 2010.03.10 22:37:00
|
65. [Issue] We can't contract damaged crystals yet. RRRRAAAAAGGGEEEEE!!! - in Assembly Hall [original thread]
Supported. I had an issue with firesaling my Amarr ships when I found out my corp was kicked from this 0.0 alliance. I was stuck in a station without services and a bunch of Amarr ships with damaged crystals. I petitioned it and a GM moved the cr...
- by Eli Porter - at 2010.03.07 20:10:00
|
66. rate my vargur - in Ships and Modules [original thread]
Here's one a bit more wallet friendly. [Vargur, Reasonably priced Vargur] Tracking Enhancer II Tracking Enhancer II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer X-Large Shield Booster II Medium Capaci...
- by Eli Porter - at 2010.03.01 16:58:00
|
67. What use has the Multi-Frequency Backup Array - in Ships and Modules [original thread]
Racial ECCM and Omni ECCM are the same deal. I have no idea why CCP put Omni ECCM and Racial ECCM's in the game, and I think we'll never know for sure. Every ship has one type of sensor, ECM's affect only that type of sensor. Racial ECM's can st...
- by Eli Porter - at 2010.02.25 14:53:00
|
68. which role for the machariel in PVP? - in Ships and Modules [original thread]
That's the great thing about the Machariel, it can really do anything. I suggest you take a look at how you like to play the game and try to fit it accordingly.
- by Eli Porter - at 2010.02.25 13:18:00
|
69. Gal ships insta Ammo Swapping - in Ships and Modules [original thread]
I have suggested a 5 seconds reload/ammo switch time on hybrids several times, but no reload time just seems like overkill.
- by Eli Porter - at 2010.02.23 08:00:00
|
70. Griffen - ECM Burst Tackler setup - in Ships and Modules [original thread]
Originally by: Sa'Shena The only time I've heard of ECM Bursts in the game are on "ECM Torps" which are basically Frigates (Usually with big capacitors like Punishers) that warp in, set off the ECM Burst and warp out to break up RR BS ga...
- by Eli Porter - at 2010.02.18 03:11:00
|
71. Vargur vs Golem - in Ships and Modules [original thread]
Edited by: Eli Porter on 07/02/2010 19:21:54 I think it depends on how BS heavy the mission is. If almost everything you're facing is a BS, then a Golem is a better choice. If there are a lot of frigates, cruisers, and BC's in the mission, Va...
- by Eli Porter - at 2010.02.07 19:21:00
|
72. Safest ship for 0.0 travel & small haul (BPOs)? - in Ships and Modules [original thread]
If you're hauling something extremely valuable, always get a friend/alt to scout ahead for you
- by Eli Porter - at 2010.02.05 15:43:00
|
73. My Super awesome fix for the Hyperion - in Ships and Modules [original thread]
Personally, I suggest making these changes: 1. Make the model smaller and make the ship faster, Just a bit slower than the Tempest. Either that or give it more cargo space. 2. Give it a more PG. 3. Blaster changes: Slight DPS increase to Large ...
- by Eli Porter - at 2010.02.05 06:55:00
|
74. Caldari suck at pvp? - in Warfare & Tactics [original thread]
Originally by: Taudia Ferox pilot checking in. For serious, caldari are decent for small gang pvp. ECM is powerful, ships like the Rokh and the ferox can hold their own and then you have the Drake that is probably the best pvp battlecru...
- by Eli Porter - at 2010.02.04 15:56:00
|
75. What is the point of the Hyperion? - in Ships and Modules [original thread]
Originally by: grapez Before the t3 BSs were released, CCP put out some sketches of what they would look like. The working bonuses were written on the sketches, and the Hype had the Thorax hull's MWD cap penalty bonus and a 5% per level la...
- by Eli Porter - at 2010.02.03 19:49:00
|
76. My Super awesome fix for the Hyperion - in Ships and Modules [original thread]
PG for T3 BS's: Abaddon: 21,000 Maelstrom: 21,000 Hyperion: 15,570 Rokh: 15,000 A BS with a local rep bonus should have a lot more PG than that, seeing that a large local rep is the most PG consuming non-high slot module in the game(And even by ...
- by Eli Porter - at 2010.02.03 01:56:00
|
77. Which marauder should I use for Gallente lvl 4 missions - in Ships and Modules [original thread]
Originally by: Seriously Bored Originally by: Caius Severus 875dps at 48km with 50km falloff (without drones). 90% webs for close up targets and decent enough tank. For other faction's missions there might be a more optimal solu...
- by Eli Porter - at 2010.01.27 20:46:00
|
78. Rokh Armor RR - in Ships and Modules [original thread]
First of all let me say I'm unfamiliar with these kinds of ops. It is my understanding you want a Caldari ship for Armor RR, that can offer support in PvE encounters, and where the lack of SP won't hurt too much. I would suggest going for an RR S...
- by Eli Porter - at 2010.01.27 18:21:00
|
79. Curse gang PvP fit. - in Ships and Modules [original thread]
I like Dagaon's fit. Maybe replace the Invuln with a TD.
- by Eli Porter - at 2010.01.25 06:13:00
|
80. What can be done when facing larger number of players? - in Warfare & Tactics [original thread]
Originally by: Foraven Edited by: Foraven on 21/01/2010 21:34:54 Originally by: Eli Porter There are a lot of tactics, most of them mentioned in this thread, which all revolve around a basic principle. The number of hostiles i...
- by Eli Porter - at 2010.01.21 23:10:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |